first game?
sorry if nthing make sence its lei k5am in the moraning i hav no sleep
Wow! Let's click the screen. OOOh! The target went bang!
lemmings?.....so where is it? :P
:bounce:
I still don't think tetris would be all that hard. Your screen is basically a 2-d array - each point being a 0 or 1 if they have a block in them. and you just randomly generate 1 of like six movieclips that slowly move down the screen and can be rotated or moved left and right. Doesn't seem to be that much different than a space shooter in some respects, except for how you would set up your 'hit tests'.
Of course, I could be wrong. Maybe I'll give it a try after my current game. For my first one I chose Q*Bert. Just got the AI left to do. :D
-splict
OT I was wondering if you have a spot on the net with games you've made? I checked your profile but most of the pages at that website didn't load anything but blankness :puzzle:
-splict
I would suggest the standard spaceship shoter (It was my first game). teaches keyboard movement, duplication, lives, basic syntax and Hittesting. And it is highly customisable from one level and a couple of ships, to multiple worlds and an onslaught of different ship designs/scripts.
I definately agree why the others may be good things to start with. Especially simple user interaction stuff, like was said. I guess it depends on how much actionscript you know.
I still don't think tetris would be all that hard. Your screen is basically a 2-d array - each point being a 0 or 1 if they have a block in them. and you just randomly generate 1 of like six movieclips that slowly move down the screen and can be rotated or moved left and right. Doesn't seem to be that much different than a space shooter in some respects, except for how you would set up your 'hit tests'.
Of course, I could be wrong. Maybe I'll give it a try after my current game. For my first one I chose Q*Bert. Just got the AI left to do. :D
-splict
Actually you stated about the correct and easiest way to do tetris... But it becomes more challanging when you include the factors of random blokc total lines lines after lines and deleting multiple lines for a better score... And then you have to factor in the facts of having a fast enough game to make it challenging for someone.. So therefore when it gets into higher levels.. you have to be able to move the pieces at blistering speeds or noone will play the game.
For me.. I could whip something up really fast for tetris.. it's easy.. but for a noob.. I wouldn't suggest it..
I'd suggest pong and a 2-d non moving shooter.. Like master64's footer.
Good points Marz, as usual. Now you make me really wanna try it :) I've got a couple other games I really want to do as well, though. One thing at a time I guess (yeah right ;) )
OT I was wondering if you have a spot on the net with games you've made? I checked your profile but most of the pages at that website didn't load anything but blankness :puzzle:
-splict
I have no time to create the actual games... And I don't have the required artwork talent to do it really well either...
The only thing I have is the complete programming knowledge set for all the games availible right now. That's about it.
I have started about 20 games and they all fail because I run out of time, literally.. I'd love to create and create but I have nor the time nor artwork talent to make the game shine. :)
But a spaceship shoter is good too...:pa:
:D
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